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If you are a patient sort, wait for the fourth of july sale, where it might be on sale. Just depends on how bad you want to play. SP has a procedural generator for random missions, but I am sure after a while they would start to look the same. Captain Wright is onboard a shuttle en route to an orbital research station when the Vesuvi star suddenly goes nova. If they plan on treating this like Elite Dangerous, then in the future it could get quite good for SP, but other than the voice control, I couldn't find any future plans for development (that doesn't mean there aren't any though). The game begins with a standard mission, the Galaxy-class starship USS Dauntless (NCC-71879) is in orbit of a planet in the Vesuvi system. They said it would go beta for that during the summer. They are planning on doing voice control. If satellite is your only option, there's not much you are going to be able to do about it.Īs for SP, I would say not yet. I am not sure how it would affect ST:BC, but I would guess it would be noticeable. That leads to noticeable choppiness in games where constant movement control is needed. Satellite works by sending burst transmissions and not a constant flow of information. Yeah, the problem with satellite is it is horrible for "twitch" games (IE games that depend on synchronization/split seconding move changes).
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